Spell Description | |
Caster Level(s) | Wizard/Sorcerer 7 |
Innate Level | 7 |
School | Evocation |
Descriptor(s) | Fire |
Component(s) | Verbal, Somatic |
Range | Medium |
Area of Effect / Target | Huge |
Duration | 1 Round / 3 Levels |
Save | Reflex 1/2 |
Spell Resistance | Yes |
Additional Counterspell(s) | None |
Dispel | Yes |
Description | The caster creates a small, magical zone that can detect the passage of enemy creatures. When the field is activated, it explodes, doing 1d6 points of fire damage per caster level to all within the area of effect, to a maximum of 20d6. |
Spell Scripts | |
Main | nw_s0_delfirebal |
AoE OnEnter | nw_s0_delfirea |
AoE Heartbeat | nw_s0_delfirec |
Changes/Updates for Thain | |
Script Change | Custom GetCasterLevel function |
Before | Get the level of the casterclass used or item property |
After | Get the level of the casterclass used or item property, pluss any modifiers (Palemaster++) |
Script Change | Custom ResistSpell function |
Before | Checks for Absorbtion (Spell mantle), Immunity and SR |
After | Same as before, just a wrapper for easy later change |
Script Change | Custom GetSpellSaveDC |
Before | Returns Save DC of spell: 10 + Spell Level + Spell Focus |
After | Same as before, just a wrapper to easy add alternate DC for items and maybe more later |
Script Change | Dispel of AoE changed to fit description of dispel |
Before |
Base Chance:
Lesser - 25%, Dispel - 50%, Greater -75%, Mordenkainens - 100 %. Chance modified by caster level: Base Chance + ( CLevel + CMod ) - ( 10 + CMod ) * 2 NPC caster: Modified chance + 30 Caster of spell that is being atempted to dispel: Chance = 100% DM trying to dispel: Chance = 100% |
After |
Dispel Roll:
d20 + CLevel. Where CLevel is capped: Lesser - 5, Dispel - 10, Greater - 15, Mordenkainens - No cap Dispel DC: 11 + CLevel of caster of spell |
Script Change | Added heartbeat script |
Before | Used old AoE Dispel function, AoE lasted out the duration |
After | Use new AoE Dispel DC function and need DC set. Destroy the AoE if the caster becomes invalid |
Bugfix | Changed duration of spell to match spell description |
Before | 1 Round / 2 Levels |
After | 1 Round / 3 Levels |
Bugfix | Fixed VFX and damage effect to come at the same time |
Before | Only damage delayed (this is done to avoid infinet loops) |
After | Both damage and VFX delayed |