Spell Description | |
Caster Level(s) | Wizard/Sorcerer 4 |
Innate Level | 4 |
School | Conjuration |
Descriptor(s) | Summon |
Component(s) | Verbal, Somatic |
Range | Medium |
Area of Effect / Target | Large, 1d4 Tentacles |
Duration | 1 Round / Level |
Save | Fortitude Special |
Spell Resistance | No |
Additional Counterspell(s) | None |
Dispel | Yes |
Description | A field of thick, rubbery tentacles rises from the ground. For every round that a creature is caught within the area of effect, it suffers attack from 1d4 tentacles, each capable of doing 1d6+4 points bludgeoning damage. The tentacles counts as magic weapon +2 against damage reduction. If any tentacle attack hits, that target must then make a Fortitude saving throw or become paralyzed for one round. |
Spell Scripts | |
Main | nw_s0_evards |
AoE OnEnter | nw_s0_evardsa |
AoE Heartbeat | nw_s0_evardsc |
Changes/Updates for Thain | |
Script Change | Custom GetCasterLevel function |
Before | Get the level of the casterclass used or item property |
After | Get the level of the casterclass used or item property, pluss any modifiers (Palemaster++) |
Script Change | Custom GetSpellSaveDC |
Before | Returns Save DC of spell: 10 + Spell Level + Spell Focus |
After | Same as before, just a wrapper to easy add alternate DC for items and maybe more later |
Script Change | Dispel of AoE changed to fit description of dispel |
Before |
Base Chance:
Lesser - 25%, Dispel - 50%, Greater -75%, Mordenkainens - 100 %. Chance modified by caster level: Base Chance + ( CLevel + CMod ) - ( 10 + CMod ) * 2 NPC caster: Modified chance + 30 Caster of spell that is being atempted to dispel: Chance = 100% DM trying to dispel: Chance = 100% |
After |
Dispel Roll:
d20 + CLevel. Where CLevel is capped: Lesser - 5, Dispel - 10, Greater - 15, Mordenkainens - No cap Dispel DC: 11 + CLevel of caster of spell |
Script Change | Altered tentacle attack |
Before | Attack roll needed to be better than targets AC |
After | Tentacles also hits on a natural 20 |
Description Change | Updated Area of Effect / Target to match bioware standard script |
Before | Large, 1d4 + 1 / Level Tentacles |
After | Large, 1d4 Tentacles |
Bugfix | Changed duration of spell to match spell description |
Before | 1 Round / 2 Levels |
After | 1 Round / Level |
Bugfix | Fixed effect of maximizing spell |
Before | Damage set to 6 if maximized, number of tentacles not maximized |
After | Number of tentacles mazimized to 4, Damage set to 4 * 10 = 40 |
Bugfix | Fixed spell damage to match spell description |
Before | 1d6 |
After | 1d6+4 |
Bugfix | Fixed AC of target in spell |
Before | AC always = 0 |
After | AC fetched from target |