Spell Description | |
Caster Level(s) | Wizard/Sorcerer 5 |
Innate Level | 5 |
School | Evocation |
Descriptor(s) | Fire |
Component(s) | Verbal, Somatic |
Range | Medium |
Area of Effect / Target | Gargantuan |
Duration | Instant |
Save | Reflex 1/2 |
Spell Resistance | Yes |
Additional Counterspell(s) | None |
Dispel | No |
Description | Masses of flame (one per caster level) appear and randomly target and hit any hostile creature in the area of effect. If there are more creatures than balls of flame, only the closest targets will be damaged. If there are more balls of flame than creatures, the excess balls of flame disappear. Each ball of flame explodes for 1d6 points of damage per caster level (max 15d6). |
Spell Scripts | |
Main | x0_s0_firebrand |
Changes/Updates for Thain | |
Script Change | Custom GetCasterLevel function |
Before | Get the level of the casterclass used or item property |
After | Get the level of the casterclass used or item property, pluss any modifiers (Palemaster++) |
Script Change | Custom ResistSpell function |
Before | Checks for Absorbtion (Spell mantle), Immunity and SR |
After | Same as before, just a wrapper for easy later change |
Script Change | Custom GetSpellSaveDC |
Before | Returns Save DC of spell: 10 + Spell Level + Spell Focus |
After | Same as before, just a wrapper to easy add alternate DC for items and maybe more later |
Description Change | Changed Area of Effect / Target to match standard bioware script |
Before | Colossal (10m) |
After | Gargantuan (8.33m) |