Firebrand

Spell Description
Caster Level(s) Wizard/Sorcerer 5
Innate Level 5
School Evocation
Descriptor(s) Fire
Component(s) Verbal, Somatic
Range Medium
Area of Effect / Target Gargantuan
Duration Instant
Save Reflex 1/2
Spell Resistance Yes
Additional Counterspell(s) None
Dispel No
Description Masses of flame (one per caster level) appear and randomly target and hit any hostile creature in the area of effect. If there are more creatures than balls of flame, only the closest targets will be damaged. If there are more balls of flame than creatures, the excess balls of flame disappear. Each ball of flame explodes for 1d6 points of damage per caster level (max 15d6).

Spell Scripts
Main x0_s0_firebrand

Changes/Updates for Thain
Script Change Custom GetCasterLevel function
Before Get the level of the casterclass used or item property
After Get the level of the casterclass used or item property, pluss any modifiers (Palemaster++)
Script Change Custom ResistSpell function
Before Checks for Absorbtion (Spell mantle), Immunity and SR
After Same as before, just a wrapper for easy later change
Script Change Custom GetSpellSaveDC
Before Returns Save DC of spell: 10 + Spell Level + Spell Focus
After Same as before, just a wrapper to easy add alternate DC for items and maybe more later
Description Change Changed Area of Effect / Target to match standard bioware script
Before Colossal (10m)
After Gargantuan (8.33m)


Concept: Ankh_Phoenix and Aremah, Code: Ankh_Phoenix