Flame Weapon

Spell Description
Caster Level(s) Wizard/Sorcerer 2
Innate Level 2
School Evocation
Descriptor(s) Weapon Enchantment
Component(s) Verbal, Somatic
Range Touch
Area of Effect / Target Creature of Melee Weapon
Duration 1 Turn / Level
Save None
Spell Resistance No
Additional Counterspell(s) None
Dispel No
Description Sets a melee weapon aflame, granting 1d4 points of fire damage + 1 per caster level to a maximum of +10. You can target a specific weapon or a creature with this spell.

Spell Scripts
Main x2_s0_flmeweap

Changes/Updates for Thain
Script Change Custom GetCasterLevel function
Before Get the level of the casterclass used or item property
After Get the level of the casterclass used or item property, pluss any modifiers (Palemaster++)
Script Change Spell fails when used on weapons already enchanted
Before Worked on all melee weapons
After Only works on weapons without a temporary enchantment (e.g. Magic Weapon, Greater Magic Weapon)
Description Change Changed duration of spell to match script
Before 1 Minute / Level
After 1 Turn / Level (should be the same: 1 Turn = 10 Rounds = 60 Seconds = 1 Minute)
Bugfix Changed duration of spell to match description
Before 2 Turns / Level
After 1 Turn / Level


Concept: Ankh_Phoenix and Aremah, Code: Ankh_Phoenix