Spell Description | |
Caster Level(s) | Wizard/Sorcerer 2 |
Innate Level | 2 |
School | Evocation |
Descriptor(s) | Weapon Enchantment |
Component(s) | Verbal, Somatic |
Range | Touch |
Area of Effect / Target | Creature of Melee Weapon |
Duration | 1 Turn / Level |
Save | None |
Spell Resistance | No |
Additional Counterspell(s) | None |
Dispel | No |
Description | Sets a melee weapon aflame, granting 1d4 points of fire damage + 1 per caster level to a maximum of +10. You can target a specific weapon or a creature with this spell. |
Spell Scripts | |
Main | x2_s0_flmeweap |
Changes/Updates for Thain | |
Script Change | Custom GetCasterLevel function |
Before | Get the level of the casterclass used or item property |
After | Get the level of the casterclass used or item property, pluss any modifiers (Palemaster++) |
Script Change | Spell fails when used on weapons already enchanted |
Before | Worked on all melee weapons |
After | Only works on weapons without a temporary enchantment (e.g. Magic Weapon, Greater Magic Weapon) |
Description Change | Changed duration of spell to match script |
Before | 1 Minute / Level |
After | 1 Turn / Level (should be the same: 1 Turn = 10 Rounds = 60 Seconds = 1 Minute) |
Bugfix | Changed duration of spell to match description |
Before | 2 Turns / Level |
After | 1 Turn / Level |