Script Change
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Custom GetCasterLevel function
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Get the level of the casterclass used or item property
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Get the level of the casterclass used or item property, pluss any modifiers (Palemaster++)
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Script Change
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Custom ResistSpell function
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Checks for Absorbtion (Spell mantle), Immunity and SR
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Same as before, just a wrapper for easy later change
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Script Change
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Custom GetSpellSaveDC
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Returns Save DC of spell: 10 + Spell Level + Spell Focus
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Same as before, just a wrapper to easy add alternate DC for items and maybe more later
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Script Change
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Changed to match SRD 3.5
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Current hitpoint - 1d4 damage, no save
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Caster Level * 10 damage (max 150), will save halves damage
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Description Change
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Updated save info
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None
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Will halves
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Description Change
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Updated description to match SRD 3.5
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If the caster makes a successful melee touch attack, Harm uses negative
energy to reduce the target creature to 1d4 Hit Points. This spell has a
reverse effect on undead, healing the targeted undead to full health
instead of harming it.
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Harm charges a subject with negative energy that deals 10 points of damage
per caster level (to a maximum of 150 points at 15th level). If the
creature successfully saves, harm deals half this amount, but it cannot
reduce the target's hit points to less than 1. If used on an undead
creature, harm acts like heal.
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